So much packed into a $30 game!!
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| Review Date: February 3, 2008 |
| Reviewer: L. Lumsden, |
In reading reviews to avoid repeating the same sentiments -- I was befuddled by the negative reviews. This game is so much fun and is always building on itself, that I anticipate it to continue to be my favorite game for some time. Why spend $50 on a game that can be broken in one weekend? The only thing I can figure is the negative reviews are from hard-core gamers, which I certainly am not. I got the Wii for Xmas 07 and previously had only had the Atari 2600 in the 80's. (clue as to why the reviews of the hair band sound track doesn't bother me)
People should post what level they have gotten to and how much time they have given to a game. I've had it for a month and have gotten the 3rd Dinosaur level unlocked. I didn't play for about a week and had to revisit some of the Prologue to get back in the groove. Which I think is awesome. The game is still fresh. I think it's amazing how much they've packed into one disk. So many levels, so many skills.
Why does anyone care about the quality of the story? Buy a novel if you want a good read. And the graphics...I'm too concentrated on the skills to reach the goal, making medal level time, and finding fire souls to notice how many pixels are used to build the fires.
I recommend reading C. Alfaro "Teo" 's review for an in depth review of the game.
And if that wasn't enough for $30, you get bonus party games that are a like getting a whole other disk. Way more variety than "Carnival". And contrary to another reviewer, yes you can choose the games you prefer in the "library". More party games are unlocked as you beat more levels in the main game.
Yes, the Prologue is mandatory, but it has a purpose. You have to learn how to use the remote to make the future games enjoyable. And the games there are still fun. I've returned back to beat the clock and earn a medal. (The table of contents keeps track of medals won, fire souls found). So if you rent first -- you should give it a fair chance. (In comparison, I found the mandatory start up in Boogie and Play to be far more annoying).
I recommend disconnecting the wrist strap for comfort (yes, shame on me, but your not going to fling the remote it's used more like a game pad [party games however do use more of the Wii movement, so put the wrist strap back on]). The + will get you past the story book. Yes, jumping is on the release of 2, that is because the length of depressing 2 determines the strength of the jump (read the CD insert). You need to press the directional up to last longer while fighting multiple enemies. Equip your ring with as many possible skill points as you earn them. Read the skills -- several reviewers mention slowness, but there is a skill to get a burst of speed when the count down is at one. You will eventually earn the skill to resume speed after losing it to rugged terrain. The directional up gives Sonic his burst of speed. Later on when you earn skills like faster breaking and smoother grinding, you can return to previous beaten screens for faster times or more points. |
Best Sonic in a while
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| Review Date: February 25, 2007 |
| Reviewer: John Smith, Washington DC |
| I would give this an overall rating of 4.5, but since they don't have it, I will round up. That being said, if you have a WII and like Sonic, this is a great game to get. I bought it the day it came out and have played for about 4 or 5 hours so far. At first, I was a little disappointed; it seemed slow and the controls a bit "wonky", but after getting the multiple power ups I really liked the idea of building up your character and the gameplay became smoother. The camera does pull you somewhat and I felt as if I wanted to have more control... But when I look at it and say, is this s fun game? the answer is a resounding yes! And that is what the WII is so good at doing; taking a simplistic approach and making it fun as hell. |
Dont think, just run
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| Review Date: March 18, 2007 |
| Reviewer: C. Alfaro, Radcliff, KY United States |
I see a lot of bad reviews for the game and after reading them, I find a common problem at lot of players get aggrivated with and quit before the game gets a chance to show its merit. 2 of the reviews I found the user was actually playing the game wrong. I'd like to add that when reading reviews for a game, if the review is short, the user probably knows very little about the game. Take the time to read longer reviews.
The game is an interesting one though and it should always be remembered when playing, Sonic runs on his own; if you want to slow to avoid something, you are going to have to slow him down. Sonic is Built for speed, most problems in the game you can get through using such, very rarely does the game require you to stop and wait. However there is that occasion that you want to stop and readjust yourself, or backtrack for some loot; the Camera will not turn around you mostly have to just backtrack knowing what was there.
This gets into the control scheme, which is so simple, it was throwing many users off. The remote is held sideways, with the + button on the top.(Which incidentally is also the Start Button as well as how you skip Cut scenes; The book explains this people, read it, it has a LOT of game tips) To run, do NOTHING, Sonic will automatically accelerate to top speed; as well as this, the game is built in a track which you can very rarely veer off. This being known, Sonic turns most corners for you. By tilting the remote to the sides, you can make sonic move left and right no the track. He isnt walking left and right, but more "changing Lanes" which attributes the game to more a Racing feel, you need to remember that Sonic will always be moving forward. To back track, you must tip the controller far enough back, which is nearly upside-down. [2]button is slide and Jump. tapping it is a small hop, holding it will slide, then long jump when released. [1]button is your brakes, stopping sonic, even in mid jump. The only complex manuever is using the homing attack/air-dash; to do so, the player must 'thrust the controller forward.' I found this description very innacurate as there are in fact 3 ways to do this and get the same result, the players who read this can pick the best one for them: First there is the obvious, thrust the controller forward; I find this one uncomfortable as you often have to exagerate the movement. Second theres a flicking motion that works, let go of the remote wit the hand thats is
NOT strapped to it and simply flick it forward; this one is easy to do, but sometimes you get a wrist cramp. Last, and my personal favorite; flick the remote instead upwards then back down, just like flicking the reigns of a horse; I find this one works because its easy and reliable and gives Sonic his "giddy-up." Lastly, the D-Pad is eventually used for your super moves.
As you progress through gameplay, you'll accumulate experience and eventually levels, allowing access to those cool skills you saw in the teasers for the game. Such skills as Speed Break and Time Break, making your normal moves do damage, such as sliding and cancel jump, and lastly give boosting abilities to Sonic Manuevers, like smoother control, longer jumps, and easier execution. Any of these skill can be equipped through the skill rings once they are unlocked, however you only have so many Skill points and must choose your skills wisely. They can be changes any time between missions however.
Story wise, if you are a normal watch of anime or anything subbed. I first recomend that you go into the options and change the game to Japanese with subtitles. The Japanese Voice Actors sound a hell of a lot better and it usually makes for less agitating Cut Scenes. Yes, I did just say the cut scenes are agitating, but not always. After certain missions a cut scene will automatically play, this happens every time you beat the mission, even if you just go back to get a better time. Luckily, all these can be skipped by pressing the [+]button. The Story is represented through these Cut Scenes in a comic book style, representing Sonic Being in 1001 Arabian Nights, the setting for the game. Sonic, accompanied by Shahra the Genie must collect the 7 World Rings and stop the Erazor Djinn from destroying 1001 Arabian Nights and entering the real world. On the way he meets all heroes and legends from the book with some famillier faces as they help him on his way to stop Erazor Djinn and the beast he brings to life from the old stories. My first impression of the game story was not so good, I though the PS3 version had a much better game premise, but the more I played the more I got into the idea of the game and found myself more attracted to the idea of being in 1001 Arabian Nights. Many of the side characters and heroes from the tales are personified by Sonis's old friends. Tails as Alibaba, Knuckles as Sinbad, etc. and is met with some comical features too, such as the Erazor Djinn with a 'switch-blade' sword that looks to be an old shaving razor.
Gameplay itself is fast paced, as Sonic can get moving pretty quick, but you still get a chance to observer the beautiful surroundings. You'll meet several stages per world, some with new challenges than the other stages, others suspiciously simmilar to another stage in the same world, but with a completely differnt objective, giving plenty of mix to the game. Sometimes you'll need to beat the clock, other times you'll neet to collect 100 rings to beat 20 baddies. Sometimes its just ot make it through the level in one piece. No matter which way you play it, Sonic will give you a high speed ride through some fantastically beautiful worlds.
The only drawback to the game is the music score. Every level of each world is met by the same song per world. You'll also find you're quickly put off by the repetitive song played at the end of every stage or mission. I dont think the musoc score for the game had much thought put into it. My recomendation, turn off BGM and put some CD's in your stereo.
Overall, Many skeptics have blammed the game right off, though they refuse to commit to it to actually find out if it is any good. Finish the intro world (Last Prologue) and play through a couple real game stages, you'll get a much better feel for it. Also, relax, you dont need to drive Sonic on, remember, HE RUNS ON HIS OWN. You'll still need to guide him, but theres a reason that he always runs, and he always tried to get to top speed, he wouldn't be called 'Sonic' for any other reason if he wasen't made to go fast. So, ignore the 2 line reviews that say, oh I rented this game and it sucks. If you have a Wii, you can afford to try it for yourself, renting isnt that expensive, But if you keep this guide in mind, you'll find that you wont be dissapointed in your purchase. |
Loads of Fun!
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| Review Date: March 12, 2008 |
| Reviewer: L. Pellerin, |
| Well, looking at all these other reviews, I guess this is a love it or hate it game. I for one LOVE it! I think the music is awesome. The story is a little strange, but whatever, the levels and game play are way too fun. The challenge of the game varies from easy to pretty hard, as would be expected when you get further and further into a game. I have had no problems whatsoever with the controls. I believe that those that have problems with them are too impatient. Like they've said, the Wii-mote is sensitive. The further you get into the game, the more skills you obtain, making your control beautiful. I recommend this game to anyone looking for a Sonic game with a different and fun twist to it. |
The Kids love it!
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| Review Date: May 28, 2007 |
| Reviewer: V.Connell, Glendale, Az |
All five of my boys (age 8 to 15) love this game and can't play it enough! They are all experts concerning video games (PS1 & 2 , Wii, XBox, GameCube, PC) and they have had no complaints with this one. This will get a lot of play over the summer vacation!
This is a great buy! |
how sonic made my grandson laugh
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| Review Date: July 27, 2007 |
| Reviewer: Barbara Schwartz, templeton, ma |
| while i can't even begin to play this game, my 5 year old grandson loved it. i thought it was good because it explained how each step had to be accomplished so that my gtrandson could follow along without asking "what does it saY gRAMMIE?" |
Sonic
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| Review Date: February 25, 2008 |
| Reviewer: Jody Purvis, Colorado |
| I love Sonic. It's good to see him back. It is still just as exciting as when he first came out. |
Good game
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| Review Date: September 28, 2009 |
| Reviewer: Stephanie E. Brown, Salyersville, KY |
| This was a little tough to get the hang of, but once you get it you cant stop playing it. |
Great game!
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| Review Date: November 11, 2009 |
| Reviewer: Ricardo HR, |
My son loved it
it is a great game!
I loved the price and the experience with the seller
Recommended?
Of course |
I love it
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| Review Date: January 11, 2010 |
| Reviewer: K. Hons, |
This game isn't as bad as everyone says.
The graphics are very good, the music is great the game play is a bit hard to get used to but once you get used to it it's fun
However this game is very hard. I like the Mario Party styled Mini Games in Multiplayer mode. |
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